

Whenever you attempt a challenge or fight a monster you will choose how many dice (up to your “Focus” attribute level plus 1 for every fruit resource you pay) you will be rolling. Let’s talk about the shell shields for a moment. And honestly as long as you have enough shell shield tokens to defend with, it’s easy as pie. So, going into battle a monster with, ohhhhh, let’s say 4 dice, will get you four more points IF you can hit with each one of them. You see, for every “hit” you make on a monster that will net you one point at games end. It’s a delicate balancing act with fighting monsters, do you instead focus on completing challenges where your dice only exhaust and don’t get destroyed? I mean those are worth a decent amount of points by themselves….but oh man, one good attack of a monster can net you quite a bit of points in just one go. BUT, fighting monsters will destroy all the dice used to fight said monster, causing you to spend more time later acquiring more dice. I say possibly because you are never required to fight the monsters on the board, HOWEVER, not doing so will incur penalties that differ between monsters. Players will go around and around placing their tokens and taking their spaces goods while completing challenges and possibly fighting monsters in four increasingly longer rounds. As you go up on these you will enhance multiple things for your character such as how many dice you can roll, how powerful other cards are, how many dice you can return to the active state and special unique card abilities for your own character.

During all of this monster battling and challenge completing you will be gaining levels on your four different abilities on your player board. Completing challenge cards not only give you luscious end game victory points but also help you battle the big bad monsters that are terrorizing your shores by giving you extra dice during your battles with them. Then you can choose to attempt a Challenge card in your hand that aligns with that specific location by rolling your acquired dice. On your turn you will be placing your mini+token on a particular action space on one of the boards and collecting the items marked on that space along with an extra item based on which board you place on. This is a pure worker placement with added mechanisms. A couple years later it was delivered along with the 5 th player expansion (which I will also be reviewing), let’s see if it lived up to the hype. The colors and artwork are what originally drew me in but as I got to looking more and more, the gameplay itself really called out to me. This one popped on my radar during my Kickstarter frenzy of 2018 when I was gobbling up every new game I could. Tidal Blades: Heroes of the Reef & Angler’s Cove Expansion.Join Join The Fuzzy Llama in his Adventuresįollow me on Twitter My Tweets Recent Posts Enter your email address to follow The Fuzzy and receive notifications of new posts by email.
